Once again we are re-inventing ourselves. This time we have thrown our hat into the "Mobile App" ring.
The potential appears to be huge yet at the same time there are inherent constraints, namely processing power and memory. This is where I think those of us who have been around a long time have an advantage since back in the "old" days we had to deal with similar constraints. I've seen some developers create what they thought was a totally awesome app that ran perfectly fine in a simulator, but when they try to download it to their device it blows up in their face because its simply too large. I've seen yet other developers scratch their head because their apps keep crashing when running on their devices - just to find out that they were using way too much memory when their app is running.
| Free iPhone/iPad Apps | ||||||
| These are versions of our apps that are supported via advertisements that the user sees on their screen. | ||||||
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| Customer Apps | |
| Stay Tuned! We should have a few out in the not too distant future that we are currently working on! | |
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